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Where
A downloadable game
The player follows the journey of Lilybud (Bud), a young aspiring tech-botanist who is sent to a desolate ecological area to uncover a mystery. Equipped with a plant-listening technology that enables her to collect audio-memories from certain flowers in the world and listen to them to, Lilybud must uncover the mystery of the game world.
Key Feature : "Where" has a navigation system unlike many other games; without any traditional navigational aids, such as player position, mini-map or waypoint-markers. Getting lost in nature is a core theme of the game.
You navigate the environment using :
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Gameplay
- Find & Collect – Discover flowers and gather their hidden audio-memories.
- Listen & Decipher – Play, rewind, and analyze audio-memories at the base to uncover hints about the next plant’s location.
- Navigate & Discover – Use the map and landmarks to interpret clues and set out on your journey.
- Explore – Immerse yourself in atmospheric natural biomes as you travel through the world.
- Resource Management – Keep your water tank full by refilling at water sources to sustain your progress.
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Credits
- Aashika Vijayan – Game & Level Design [Portfolio Link]
- Aia Kragh – Game Design & Art Direction [Portfolio Link]
- Neil McGuiness – Game Design, Programming & Sound Design [Portfolio Link]
This game demo was created as part of a 4-month master’s thesis project in Visual Game and Media Design.
Special thanks to Frederik La Cour, Jo Dalsgaard, all our playtesters, and our supervisors Alessandro Canossa and Jesper Juul for their invaluable support.
Updated | 4 days ago |
Status | Prototype |
Author | Aashika Vijayan |
Genre | Adventure |
Tags | 3D, Exploration, Narrative, nature, navigation, Sci-fi, Singleplayer |
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